Since I’ve settled on rolling a Sith Warrior Marauder, I spent some time figuring out what to do so far as core stats, crafting, and resource mechanics. Here’s what I’ve found/decided:
Crew Skills (Professions)
Out of all the crafting choices, the one that seems to be in line with the Sith Warrior’s needs is Synthweaving. Synthweaving is the profession which can produce armors for force sensitive characters. Another choice would be Artifice, the profession that deals with lightsaber crystals, but it sounded less interesting to me on its face.
From what I’ve read on the various TOR wikis (SWTOR Wiki and Wiki SWTOR), the best Mission Skill pairing for Synthweaving is Underworld Trading. I’ll want to do some more research on why this is the case, but for now I’m satisfied that it’s been recommended from multiple sources.
For Gathering Skills (of which I can now have 2 of left over from the choices above), I’ve chosen Archaeology and Slicing. Archaeology provides materials that Synthweaving requires, and Slicing is a good credit source.
Companions
Each companion has a bonus to a particular Crew Skill or to multiple Crew Skills. With that in mind, the companions that are most valuable to me with the choices I’ve made above are as follows:
- Vette gives a +5 bonus to Underworld Trading
- Jaesa Wilsaam has a +5 crit to Synthweaving
- Jaesa Wilsaam has a +5 bonus to Archeology
Resource Management and Lightsaber Forms
The Sith Warrior has a rage mechanic similar to a Warrior from World of Warcraft, but with a twist called Fury. Fury builds and stacks up to 30, and can be unleashed with various abilities.
There are a set of lightsaber forms that can be chosen from. Only 1 can be active at a given time, which implies you should choose the form that is applicable to the task at hand:
- Ataru = + 3% accuracy (hit)
- Shien = + 8% damage (short term damage)
- Juyo = stacking damage increases up to 10% (long term damage)
- Soresu = +rage +defense (tanking)
- Shii-Cho = +3% dmg out -3% dmg in (balanced)
It seems that during the leveling process it would be valuable to both limit incoming damage as well as enhance damage output, so perhaps Shii-Cho is appropriate? On the other hand, an argument could be made for choosing Shien, since most battles are short lived and could be dealt with quickly followed by your out-of-combat regeneration ability. It also feels like once you’re at max level, and you’re playing the DPS Marauder in a Flashpoint/Operation mode that Juyo would become important for the longer fights and external incoming heals.










